![]() ![]() So you spend more fuel and don't gain more scrap. There are only so many beacons in a sector, and just not enough fights in the sector in total, even if you do get extra jumps, you often can't use them well in these sectors. An entirely nebula sector reduces the fleet advancement to 75%, which is not really enough for the nebula beacons to be worth it. While it is a red sector with quite some ship battles, the very poor quality of events and the absence of nebula beacons which give double jumps of somewhat less quality in non-purple sectors make this a low-rank anomaly.įinally, at the bottom the 'nebula' sectors. Picking up auto-scout fights at half the fleet advancement cost is great scrap per jump value. Nebula beacons are a good thing in normal sectors, especially with long-ranged scanners. They're placed in that order since the Zoltan sectors most often have Nebula beacons. In addition it's easy to do compared to most other ship quests on a regular run.Īfter this, the green sectors. The ship quest often has very good rewards, like a free weapon, and adds two combat beacons. A lot of ship battles increase their scrap value. You do need to be able to do the quest (have the right system upgrades).Īfter that is an amalgamation of the red sectors. Red homeworlds give about as much scrap as a regular Red sector, but also have a nice quest with a double reward, so are slightly ahead of the normal version. This is followed by the Red homeworld sectors. Slavers are some of the best opponents to fight early on, and you get a lot of them in a Pirate sector. Pirates tend to give increased rewards (double surrender offers). Rock Homeworlds are two sectors in one, so a lot of scrap reward, provided you have a crystal crew member (and didn't forget to (re-)name him "Ruwen").Īfter that, Zoltan Homeworlds are the best, since they are the only place you can get a Zoltan Shield. The crystal sector is #1, because it's free. Pirates are a red sector, but the enemies tend to be pretty weak. A lot of enemy ships, many have missile launchers, and a lot of hazards as well, combined with little stores. Abandoned sectors just tend to have very powerful enemies in Lanius Ships. Slug sectors have a lot of annoying events so are pretty low down the list. Green sectors can have 3 stores and usually have at least two, while red sectors may have none. In general, this is a combination of events and the likelyhood of stores appearing. My personal order for the sectors is:ĭanger rating (likelyhood of damage to your ship, from least to most): 01. In almost all other cases, we'd like to go to a 'Rewarding' sector. Are you low on health, then go to a "benign" sector. The choice of sector depends on your current situation. ![]() For example, if you're forced down 3 purple sectors, then choosing a Civilian over a Mantis sector to avoid them instead is worth it considering how low down the list the purple sectors are. Sometimes, your choice of option may determine a further path. When choosing between two specific options, read on further. Generally, I'd go with Red > Green > Purple for sectors you can't see.
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